#include <lob.hpp>
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float | x {NaN()} |
| Wind vector.
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float | z {NaN()} |
| Wind speed in fps in the x-direction.
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float lob::Input::Wind::x {NaN()} |
float lob::Input::Wind::z {NaN()} |
Wind speed in fps in the x-direction.
The documentation for this struct was generated from the following file: